“The book successfully fulfills its aims: furthering non-Western perspectives in the field; presenting how alternatives to capitalism can be reimagined; and innovatively exploring how not only narrative and visual aspects of the game but also procedural elements challenge the operative logics of our society. The plethora of approaches makes the arguments even more robust and reflects the game’s own uniqueness: aesthetic IR requires the employment of diverse subjectivities, which makes the edited-volume format a sound choice. One could argue that the multiple playthroughs undertaken in each chapter cannot be exactly replicated due to the game’s role-playing nature, thereby posing a methodological limitation. However, I sustain that this is one of the greatest strengths of the book, for it enables the player/researcher to experience and theoretically interpret Disco Elysium using mixed “colour choices, brushstrokes, angles, [and] framing”, borrowing Bleiker’s (2001, 513) metaphor of the social scientist as an artist. The volume maintains a coherent diversity that ultimately reinforces rather than fragments its central arguments. “The World Politics of Disco Elysium” is a provocative and inspiring contribution to the field of Popular Culture and World Politics.” - Mariana Alves, Otto-von-Guericke University of Magdeburg, Magdeburg, Germany in Alternatives: Global, Local, Political, 2026, Vol. 0(0) 1–3