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Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.
Sandra Schamroth Abrams, Ph.D., is Professor and Director of the Curriculum and Instruction Ph.D. Program at St. John's University, New York, USA. Hannah R. Gerber, Ph. D., is Associate Professor at Sam Houston State University, USA and an Honorary Professor at the University of South Africa, Africa.
Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences Chapter 3. A Tale of Two Library Videogame Spaces Chapter 4. Meaning Making through the Feedback Loop Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback LoopChapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs
Abrams and Gerber masterfully illustrate it is no longer a question of whether gaming-driven learning practices should be included in literacy learning spaces such as libraries, but rather what’s taking us so long to provide these opportunities to all youth. The Feedback Loop Framework and the multi-iterative ways learners evaluate and reflect on their own learning experiences has tremendous implications not only for the fields of gaming and libraries, but also the very ways we consider youth meaning making in traditional learning spaces. The youth will show us the way, they always do; we just need to be prepared to trust and follow. Abrams and Gerber show us how.