“Angry but thoughtful, blunt but considered, THIS is the guidebook every game writer needs.” - Antony Johnston (Dead Space, Middle Earth: The Shadow of Mordor, Resident Evil Village)“Richard Dansky has seen it all in his decades as a writer, and he’s here to tell you the unflinching truth about the good, bad, and downright ugly of writing for video games. This book is a must-read for video game professionals and hopefuls alike.” - Anna Megill, Lead Writer, Author, and Game Narrative Veteran“This is 'On Writing' for videogames.” - Olivier Henriot (Assassin' Creed, Far Cry, Watch Dogs)“This really is the book our industry has been waiting for.” - Rhianna Pratchett“The book that could revolutionize our industry.” - Leanne Taylor-Giles"I found myself fervently nodding along every couple of paragraphs. Dansky illuminates the realities of a complicated (and often misunderstood) role in game development with honesty, humor, and ultimately hope." - Ashley Ruhl, Narrative Director, Star Wars: The Old Republic