bokomslag Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Data & IT

Utilizing Gamification in Servicescapes for Improved Consumer Engagement

Miralem Helmefalk Leif Marcusson

Pocket

4029:-

Funktionen begränsas av dina webbläsarinställningar (t.ex. privat läge).

Uppskattad leveranstid 3-7 arbetsdagar

Fri frakt för medlemmar vid köp för minst 249:-

Andra format:

  • 356 sidor
  • 2020
As consumers increase their purchases from online retailers, businesses must find exceedingly innovative ways to increase customer engagement. While online gaming has become increasingly prevalent, motivating customers through the same means has gained greater importance for businesses. Utilizing Gamification in Servicescapes for Improved Consumer Engagement is a pivotal reference source that provides vital research on employing various gamification mechanics to alter and enhance certain behaviors in marketing contexts. While highlighting topics such as online gaming, user engagement, and target marketing, this book is ideally designed for retailers, advertisers, marketers, promotion coordinators, industry professionals, business executives, managers, researchers, academicians, and students seeking current research on bridging servicescapes and marketing literature with gamification.
  • Författare: Miralem Helmefalk, Leif Marcusson
  • Format: Pocket/Paperback
  • ISBN: 9781799819714
  • Språk: Engelska
  • Antal sidor: 356
  • Utgivningsdatum: 2020-01-30
  • Förlag: Business Science Reference