“A must-read intercontinental volume that confidently establishes user-centric research within Audiovisual Translation Studies by articulating investigations from a global array of locales and player constituencies. This book is a fundamental contribution to TS that benefits Academic Research and Professional Practice showing the way ahead.”Dr. Miguel Ángel Bernal-Merino, Lecturer ULPGC and Independent Consultant“Addressing the methodological and conceptual aspects related to the user-centric study of video games localization, this edited volume can serve as a useful resource for scholars in game user research, translation, and localization, and provide them with a foundation for discussions on audience engagement and cross-cultural adaptation in interactive multimedia entertainment.”Prof. Masood Khoshsaligheh, Ferdowsi University of Mashhad, Iran"User-Centric Studies in Game Translation and Accessibility is a must-read for anyone in the gaming industry. This innovative collection provides new insights into methodology and localisation, highlighting how audiovisual translation (AVT) and media accessibility (MA) decisions shape the gaming experience. It's essential for advancing inclusive, user-centric research."Dr. Xiaochun Zhang, University College London