Zhenyu George Li is a passionate video game developer with over 20 years of experience in the field. As a seasoned software engineer, George has contributed significantly to the development of numerous games throughout his career. He currently serves as a senior development consultant at Unity.George's fascination with video games sparked during his college studies, igniting a passion that would shape his professional journey. During the early stages of his game development endeavors, George immersed himself in technologies such as Visual Basic, C/C++, DirectX, OpenGL, and Windows GUI. These foundational experiences laid the groundwork for his subsequent success in the industry.Throughout his career, George has made substantial contributions to various commercial games. Notable titles in his portfolio include Halo Infinity, Magic Arena, Stela, Dead Rising 2, and The Bigs 2. His involvement in these projects has allowed him to gain extensive knowledge and practical experience in a wide range of domains, including programming, game engines, gameplay and AI, graphics, animation, multiplayer, game physics, frontend, and multiplatform. In practical application, George used both the Unreal and Unity engines in the development of real game projects.In addition to his achievements as a game developer, George has also honed his teaching abilities during his eight years of college-level instruction. He has shared his knowledge and expertise with aspiring developers, serving as a lecturer at the Vancouver Film School, College of Interactive Arts, and Hefei Union University. During his teaching at VFS, George instructed students in the intricacies of Unreal Engine. Charles Shih-I Yeh studied computer science at the University of Southern California and began his career in games in the early 2000s. He has built proprietary engines, developed DCC tools to optimize pipelines, and designed gameplay mechanics, multiplayer systems, and tournament services for MMORPGs. Dedicated to education, Charles has lectured on game programming at several universities. He is the author of two game design books and the official Mandarin translator of several well-known programming titles, including Game Programming Gems IV. Michael Oakes (BSc, PGDip, MSc) is an XR Specialist with Volvo in Gothenburg, Sweden who previously worked in Games Development at Unity for 6 years. He has over a decade in games and 30 years in IT, and holds a Master's degree in Computer Science with Games and Graphics Development from the University of Hull.Michael's expertise includes XR/VR/AR Design and Development, Shader Programming, AI, Software Engineering & Management, and Multiplayer Systems.Michael has also contributed as a technical consultant to books such as Unity Learn ML-Agents, Practical AI on the Google Cloud Platform, Unreal Engine 5 Game Development with C++ Scripting, and Data Structures and Algorithms for Game Programming in C++.