Häftad, Engelska, 2016
Del i serien International Series on Computer, Entertainment and Media Technology
Transforming Learning and IT Management through Gamification
Av Edmond C. Prakash, Madhusudan Rao
589 kr
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Beskrivning
Produktinformation
- Utgivningsdatum: 2016-10-22
- Mått: 155 x 235 x undefined mm
- Format: Häftad
- Språk: Engelska
- Serie: International Series on Computer, Entertainment and Media Technology
- Antal sidor: 119
- Förlag: Springer International Publishing AG
- ISBN: 9783319371207
Utforska kategorier
Recensioner i media
“This title is undoubtedly a valuable contribution to the literature in the field. Most of today’s enterprise IT managers will find many useful facts and answers on a game-oriented approach to everyday work tasks, improving employee motivation, innovation, and productivity using IT as a standard tool. … this book provides evidence for gamification’s ability to improve work culture, productivity, and success.” (F. J. Ruzic, Computing Reviews, March, 2016)
Butikslager
Ej i lager i butik.
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