Inbunden, Engelska, 2024
Del i serien Elements in Translation and Interpreting
Towards Game Translation User Research
Av Mikołaj Deckert, Krzysztof W. Hejduk, Miguel Á. Bernal-Merino
1219 kr
Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt för medlemmar vid köp för minst 249 kr.
Beskrivning
This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.
Produktinformation
- Utgivningsdatum: 2024-05-23
- Mått: 159 x 235 x 11 mm
- Vikt: 280 g
- Format: Inbunden
- Språk: Engelska
- Serie: Elements in Translation and Interpreting
- Antal sidor: 96
- Förlag: Cambridge University Press
- ISBN: 9781009509800
Utforska kategorier
Butikslager
Ej i lager i butik.
Betyg & recensioner
0 recensioner
Inga recensioner tillgängliga.