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The Immersive Global Middle Ages

319 kr

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The Immersive Global Middle Ages emerges from a National Endowment for the Humanities-funded institute that explored how immersive digital environments can transform research and teaching about the global Middle Ages. Recognizing the medieval world as interconnected and culturally diverse, this Element situates digital tools within broader discussions of globalization, interdisciplinarity, and humanistic method. The authors examine how virtual reality, 3D modeling, and game-based learning can reconstruct and interpret premodern worlds, extending traditional scholarship into new experiential forms. The Element offers both theoretical frameworks and practical guidance for scholars and teachers developing projects that reflect the complexity of global medieval cultures. Foregrounding collaboration and innovation, The Immersive Global Middle Ages demonstrates that immersive technologies do more than visualize the past-they reshape how we understand cultural networks, knowledge exchange, and the shared human experience linking medieval and modern worlds. This title is also available as Open Access on Cambridge Core.

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