Häftad, Engelska, 2026
Technical Animation in Video Games
Av Matthew Lake
1079 kr
Beställningsvara. Skickas inom 10-15 vardagar. Fri frakt för medlemmar vid köp för minst 249 kr.
Finns i fler format
Beskrivning
Produktinformation
- Utgivningsdatum: 2026-10-19
- Mått: 174 x 246 x 18 mm
- Vikt: 660 g
- Format: Häftad
- Språk: Engelska
- Antal sidor: 338
- Upplaga: 2
- Förlag: Taylor & Francis Ltd
- ISBN: 9781041116578
Utforska kategorier
Mer information
Matthew Lake is an author and video game developer specialising in technical animation. Matthew began his career producing short movies in the early days of YouTube, which led to a collaboration with the online entertainment network Machinima. With over a decade spent working on content creation, he discovered a love for interactive storytelling and transitioned to a career in video game development.After earning a Bachelor of Arts degree in Computer Games Animation, Matthew went on to work as a technical animator on video games such as the multiplayer PlayStation 5 launch title Destruction AllStars, as well as the single-player narrative title Fort Solis in which he was the lead technical animator. He has shared his expertise through technical presentations at international conferences, such as the Game Developers Conference (GDC) and Epic Games’ Unreal Fest.Matthew is also the author of a published technical book focused on Technical Animation in Video Games, offering insights into the discipline for aspiring and professional developers alike.
Recensioner i media
“Technical Animation in Video Games has helped me a lot and this updated new edition should be an essential purchase for every animator working in video games.”Jonathan Cooper, author of Game Anim: Video Game Animation Explained.Praise for the first edition:“Of all the rigging advice I’ve seen over the years, the detailed rigging chapters in this book are so solid and it gives me joy to see a good resource in print.”Brad Clark, co-founder of Rigging Dojo.“This book is not only valuable for someone more junior, looking to start a career in technical animation, but anyone that works alongside or relies upon technical animation. It does a great job of breaking down, from start to finish, what is needed to establish a technical animation foundation for a game.”Mike Jungbluth is an animation director and game developer who has been working in games since 2006.
Butikslager
Ej i lager i butik.
Betyg & recensioner
0 recensioner
Inga recensioner tillgängliga.