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Packed full of practical ideas, Teaching Design and Technology Creatively is a stimulating source of guidance for busy trainee and practising teachers. Grounded in the latest research, it offers a wealth of suggestions to foster creative development in D&T and supports teachers in providing their students with more authentic, enjoyable experiences. Providing a wealth of ready-to-use ideas for creative lessons, key topics covered include:Understanding links between D&T and creativityCreating a foundation for D&T in the early yearsUsing objects, books and real-life contexts as imaginative starting pointsDeveloping designerly thinkingMaking the most of construction kitsHelping children draw to develop their ideasEncouraging dialogic talk in D&T to drive learningExploring food as a creative resourcePractical approaches to embedding IT and programming in the curriculumTaking learning outside the classroom.Teaching Design and Technology Creatively provides practical teaching suggestions to ensure teachers of all levels understand how to teach for creativity. It shows how learning experiences in D&T have the potential to extend children’s technological knowledge, and to promote problem-solving and evaluation skills. Drawing on examples from real-world projects, this text is invaluable for all those who wish to engage students in D&T and encourage creative classroom practice.
Clare Benson is Professor of Primary Education, specialist D&T, Birmingham City University, UK. Suzanne Lawson is Senior Lecturer and the PGCE Secondary Course Leader, University of Worcester, UK.
1. Setting the context: design and technology and creativity 2. Teaching creatively and teaching for creativity 3. Teaching design and technology creatively in the early years 4. Creative Design and Technology through starting points 5. Creativity in Design 6. Drawing as a Tool for Thought: How children can use drawing to develop their creative design ideas 7. Creative learning and teaching with construction kits 8. Exploratory and dialogic talk and creative learning 9. Creativity in Food 10. Linking Design and Technology and Computing to promote creative learning experiences 11. Children learning outside the classroom 12. Creativity through Conversation 13. Creativity – future challenges and rewards