Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
Rhythmic Experience.- Part 1 - Experiencing Rhythm.- Culture and Time.- Moving Bodies.- Daily Cycles.- Playing Rhythm.- Part 2 - Designing Rhythm.- Being Swept In.- Sculpting Attention.- Crafting Trajectories.- Textures and Transitions.- Predictability.- Vitality.- Conclusion: Architectures of Rhythm.
“The book is solidly constructed and beautifully edited, honoring the unique contribution of the author’s insight, collection, and exposition.” (Benjamin Wells, Computing Reviews, October 25, 2019)