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The papers in this volume present new research activities in the "classical" rendering workshop topics: radiosity and Monte Carlo global illumination algorithms and illumination models; alongside papers on near-interactive ray tracing; hardware-assisted rendering algorithms; techniques for acquisition and modeling from images; image-based rendering; and novel shadow algorithms and inverse lighting and design.
Disruptive Technologies in Computer Graphics: Past, Present, and Future.- Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences.- Interactive Rendering using the Render Cache.- Interactive Ray-Traced Scene Editing using Ray Segment Trees.- Decoupling Polygon Rendering from Geometry using Rasterization Hardware.- Hierarchical Image-Based Rendering using Texture Mapping Hardware.- Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach.- Group Accelerated Shooting Methods for Radiosity.- Gathering for Free in Random Walk Radiosity.- Information Theory Tools for Scene Discretization.- Geospecific Rendering of Alpine Terrain.- Multiple Textures Stitching and Blending on 3D Objects.- Image-Based BRDF Measurement Including Human Skin.- Real-Time Rendering of Real World Environments.- Computing Visibility for Triangulated Panoramas.- Efficient Displacement Mapping by Image Warping.- Light Field Techniques for Reflections and Refractions.- Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images.- Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Area Light Sources.- Reducing Memory Requirements for Interactive Radiosity using Movement Prediction.- Space-Time Hierarchical Radiosity.- Interactive Rendering with Arbitrary BRDFs using Separable Approximations.- An Illumination Model for a System of Isotropic Substrate — Isotropic Thin Film with Identical Rough Boundaries.- Rendering of Wet Materials.- Rendering Inhomogeneous Surfaces with Radiosity.- Face Cluster Radiosity.- Effective Compression Techniques for Precomputed Visibility.- Lighting Design: A Goal Based Approach using Optimisation.- Interactive Virtual Relighting and Remodeling of Real Scenes.- Beyond Photorealism.- Appendix: Colour Images.