bokomslag Rapid Game Development Using Cocos2d-JS
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Rapid Game Development Using Cocos2d-JS

Hemanth Kumar Abdul Rahman

Pocket

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  • 126 sidor
  • 2016
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. Youll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, youll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
  • Författare: Hemanth Kumar, Abdul Rahman
  • Illustratör: Bibliographie 3 schwarz-weiße und 39 farbige Abbildungen
  • Format: Pocket/Paperback
  • ISBN: 9781484225523
  • Språk: Engelska
  • Antal sidor: 126
  • Utgivningsdatum: 2016-12-19
  • Förlag: APress