Playing American

Open-World Videogames and the Reproduction of American Culture

Häftad, Engelska, 2025

Av Sören Schoppmeier

319 kr

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Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

Produktinformation

  • Utgivningsdatum2025-06-30
  • Mått155 x 230 x 14 mm
  • Vikt523 g
  • FormatHäftad
  • SpråkEngelska
  • SerieVideo Games and the Humanities
  • Antal sidor240
  • Upplaga25001
  • FörlagDe Gruyter
  • ISBN9783112215364