Phantasmal Spaces

Archetypical Venues in Computer Games

Häftad, Engelska, 2020

Av Mathias Fuchs

689 kr

Beställningsvara. Skickas inom 5-8 vardagar
Fri frakt för medlemmar vid köp för minst 249 kr.

Finns i fler format (1)


Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

Produktinformation

  • Utgivningsdatum2020-12-24
  • Mått152 x 229 x 10 mm
  • Vikt249 g
  • FormatHäftad
  • SpråkEngelska
  • Antal sidor176
  • FörlagBloomsbury Publishing Plc
  • ISBN9781501376269

Mer från samma författare