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The aim of thesymposium was to provide a unique venue where various issues in computergraphics (CG) application fields could be discussed by mathematicians, CGresearchers, and practitioners.
Yoshinori Dobashi, Graduate School of Information Science and Technology, Hokkaido University, Sapporo, JapanHiroyuki Ochiai, Institute of Mathematics for Industry, Kyushu University, Fukuoka, Japan
Part I Geometry.- Geometry and Mechanics of Fibers: Some Numerical Models.- Tetrisation of Triangular Meshes and Its Application in Shape Blending.- A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces.- Fabrication-Aware Geometry Processing.- Part II Artificial Animation.- Revisiting Vorticity: Pushing Fluid Solvers to the Next Level.- Active Comicing for Freehand Drawing Animation.- A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture.- Part III Illusion, Patterns, and Visualization.- Visual Media Culture Supported by Human Depth Illusion.- Wang Tile Modeling of Wall Patterns.- High-Resolution Visualization Library for the Exascale Supercomputer.- Part IV Curves.- Drawing Curves.- Aesthetic Design with Log-Aesthetic Curves and Surfaces.- Attractive Plane Curves in Differential Geometry.- dNLS Flow on Discrete Space Curves.- Index