Inbunden, Engelska, 2016
Del i serien Tech.edu: A Hopkins Series on Education and Technology
Knowledge Games
How Playing Games Can Solve Problems, Create Insight, and Make Change
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Beskrivning
Produktinformation
- Utgivningsdatum: 2016-08-10
- Mått: 152 x 229 x 25 mm
- Vikt: 522 g
- Format: Inbunden
- Språk: Engelska
- Serie: Tech.edu: A Hopkins Series on Education and Technology
- Antal sidor: 280
- Förlag: Johns Hopkins University Press
- ISBN: 9781421419206
Utforska kategorier
Mer information
Karen Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series.
Recensioner i media
This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games. Times Higher Education ... a substantial literature review of the vast - and rapidly growing - field of games that contribute to knowledge production. Reflective Teaching ... Knowledge Games serves as our entry point into a new conversation about the potential-and soon to be reality-of video games. elearn Magazine ... Schrier does a great job of clearing a space where we can chat about games' potential for giving us new perspectives on old problems. NEW SCIENTIST
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