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Michael Fuchs, Jeff Thoss - Intermedia Games—Games Inter Media, Inbunden

Inbunden, Engelska, 2019

Intermedia Games—Games Inter Media

Video Games and Intermediality

Av Michael Fuchs, Jeff Thoss

2569 kr

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Beskrivning
This book is available as open access through the Bloomsbury Open Access programme and is available on Bloomsbury CollectionsWhile all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games—Games Inter Media will deepen readers’ understanding of the convergence culture of the early twenty-first century and video games’ role in it.
Produktinformation
  • Utgivningsdatum: 2019-02-21
  • Mått: 152 x 229 x 22 mm
  • Vikt: 562 g
  • Format: Inbunden
  • Språk: Engelska
  • Antal sidor: 296
  • Förlag: Bloomsbury Publishing Plc
  • ISBN: 9781501330490
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Mer information

Michael Fuchs is Assistant Professor of American Studies at the University of Graz, Austria.Jeff Thoss is an independent scholar based in Berlin, Germany. He is the author of When Storyworlds Collide: Metalepsis in Popular Fiction, Film and Comics (2015).

Recensioner i media

Intermedia Games - Games Inter Media is a much-needed compendium of videogames’ multi-dimensional trans-, re-, and intermedial influences and cross-pollinations. The volume brings together a plethora of views from which the complex, dynamic, and often idiosyncratic relationships between games and other media might be approached. The book will thus serve as a key reference to anyone interested in media histories and ecologies, ludonarratology, networked societies, transmedia storytelling, digital textualities, multimodality, and beyond.

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