Agnieszka Roginska conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis, and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, and mission critical. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio and is Professor of Music Technology at New York University. Agnieszka is a Fellow of the Audio Engineering Society (AES) and a Past President of the AES.Paul Geluso is a New York-based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.