bokomslag Flash Math Creativity 2nd Edition
Data & IT

Flash Math Creativity 2nd Edition

Glen Rhodes Jd Hooge Pavel Kaluzhny Ty Lettau Gabriel Mulzer

Pocket

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  • 260 sidor
  • 2004
The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and AS 2.0!Macromedia Flash is the industry standard design tool for digital design and web programming. With the release of the latest version of this exciting product, Flash MX 2004 and its accompanying built-in language ActionScript 2.0, Macromedia has yet again upped the standard for creating immersive digital experiences.This book revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til 3 o'clock this morning. It's a fun book!Flash Math Creativity is a book of iterative experimentsgenerative design. It's a showcase of the fifteen authors' experiments. The book will explain how these work and how you to can experiment further yourself. Each author does four experiments. Each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.
  • Författare: Glen Rhodes, Jd Hooge, Pavel Kaluzhny, Ty Lettau, Gabriel Mulzer
  • Format: Pocket/Paperback
  • ISBN: 9781590594292
  • Språk: Engelska
  • Antal sidor: 260
  • Utgivningsdatum: 2004-12-01
  • Förlag: FRIENDS OF ED