“Each chapter within the work has a brief, well-focused set of exercises and an appropriate set of references. In addition, the work contains a well-developed index useful to readers. The book may also serve as a reference for those interested in exploring an approach utilizing tools that may assist them in visualizing their designs. Summing Up: Recommended. Upper-division undergraduates and above; faculty and professionals.” (J. Beidler, Choice, Vol. 55 (5), January, 2018)“The book describes a practical and structured methodology based on planning and designing by sketching, taking into account idea generation and creative thinking. This book will be useful for practitioners, students, instructors, and researchers from interaction design, human-computer interaction, ergonomics (human factors), video game design, and related areas. The book has plenty of illustrations, examples, and background information that will be suitable for school projects and assignments, research projects, and related academic activities where creative thinking and sketching are involved.” (Computing Reviews, November, 2017)