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In this book, Michael Grabowski draws on established theories of ethics to consider critical questions surrounding the growing adoption of virtual reality (VR) technologies. These questions include who should control and have access to VR, its impact on privacy, its potential for misrepresentation and bias, and how to provide a platform for free expression while mitigating harassment and abuse. Grabowski examines use cases of other digital technologies, including social media and artificial intelligence, to examine who is helped and harmed by the widespread implementation of VR and how it might transform existing institutions, social relationships, and communication. Finally, Grabowski forecasts the possible futures of VR and what limits, if any, should be placed on representing the real world or imagining new ones. Scholars of media studies, technology studies, communication, and ethics will find this book of particular interest.
Michael Grabowski is professor of communication, sound, and media arts and director of the Game Design and Production program at Manhattan College.
Chapter 1: What is VR?Chapter 2: Applying Ethics to VR Chapter 3: Control of VRChapter 4: Access to VRChapter 5: Privacy in VRChapter 6: Misrepresentation and Bias in VRChapter 7: Harassment and Abuse in VRChapter 8: What Should VR Be?