Beställningsvara. Skickas inom 5-8 vardagar. Fri frakt för medlemmar vid köp för minst 249 kr.
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Preface, List of Tutorials, Introduction, I Elements of Interactive Programs, II Essential Concepts: Presented in 2D, III The Third Dimension, Index
A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.—The Bookwatch, March 2009