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Emotion in Games

Theory and Praxis

Häftad, Engelska, 2018

Av Kostas Karpouzis, Georgios N. Yannakakis

2 099 kr

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The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

Produktinformation

  • Utgivningsdatum2018-04-22
  • Mått155 x 235 x undefined mm
  • FormatHäftad
  • SpråkEngelska
  • SerieSocio-Affective Computing
  • Antal sidor338
  • FörlagSpringer International Publishing AG
  • ISBN9783319823218