Del 4 - Socio-Affective Computing
Emotion in Games
Theory and Praxis
Häftad, Engelska, 2018
2 099 kr
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Fri frakt för medlemmar vid köp för minst 249 kr.The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.
Produktinformation
- Utgivningsdatum2018-04-22
- Mått155 x 235 x undefined mm
- FormatHäftad
- SpråkEngelska
- SerieSocio-Affective Computing
- Antal sidor338
- FörlagSpringer International Publishing AG
- ISBN9783319823218