Digital Games as History
How Videogames Represent the Past and Offer Access to Historical Practice
Inbunden, Engelska, 2016
Av Adam Chapman
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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Produktinformation
- Utgivningsdatum2016-05-16
- Mått152 x 229 x 22 mm
- Vikt544 g
- FormatInbunden
- SpråkEngelska
- SerieRoutledge Advances in Game Studies
- Antal sidor290
- FörlagTaylor & Francis Ltd
- ISBN9781138841628