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Kristine Levan, Steven Downing - Crime, Punishment, and Video Games, Inbunden

Inbunden, Engelska, 2022

Crime, Punishment, and Video Games

Av Kristine Levan, Steven Downing

1559 kr

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Beskrivning
Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.
Produktinformation
  • Utgivningsdatum: 2022-11-22
  • Mått: 160 x 235 x 24 mm
  • Vikt: 531 g
  • Format: Inbunden
  • Språk: Engelska
  • Antal sidor: 244
  • Förlag: Bloomsbury Publishing Plc
  • ISBN: 9781793613370
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Mer information

Kristine Levan is associate professor of criminology in the Department of Culture, Society, and Justice at the University of Idaho. Steven Downing is associate professor of social science and humanities at the University of Ontario Institute of Technology in Oshawa, Ontario, Canada.

Recensioner i media

Levan and Downing provide a nuanced examination of the research on video games and their relationship to crime and criminal justice. Drawing on critical and cultural criminology, the authors problematize the connection between gaming and crime, avoiding the usual moralization, politicization, and stigmatization that lead to unnecessary labeling, moral panics, and overregulation. Intersectionality is prominent in their analysis, highlighting the representation of race, ethnicity, and gender in games, including the overrepresentation of people of color as offenders and the overt sexualization of women. Challenging conventional views and stereotypes, the authors debunk assertions about the causal relationship between games and violence and examine the collaborative and creative benefits of role-playing games. Nonetheless, the authors argue, the sensational depiction of violent crime, the simplistic portrayal of the police as either heroic or corrupt, and the presentation of the prison as a correctional spectacle shape gamers’ misperception of crime, law enforcement, and punishment and contribute to public fears and moral panics. Well written and referenced, this book is an important contribution to criminology and cultural studies collections. Recommended. Undergraduates through faculty.

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