Levan and Downing provide a nuanced examination of the research on video games and their relationship to crime and criminal justice. Drawing on critical and cultural criminology, the authors problematize the connection between gaming and crime, avoiding the usual moralization, politicization, and stigmatization that lead to unnecessary labeling, moral panics, and overregulation. Intersectionality is prominent in their analysis, highlighting the representation of race, ethnicity, and gender in games, including the overrepresentation of people of color as offenders and the overt sexualization of women. Challenging conventional views and stereotypes, the authors debunk assertions about the causal relationship between games and violence and examine the collaborative and creative benefits of role-playing games. Nonetheless, the authors argue, the sensational depiction of violent crime, the simplistic portrayal of the police as either heroic or corrupt, and the presentation of the prison as a correctional spectacle shape gamers’ misperception of crime, law enforcement, and punishment and contribute to public fears and moral panics. Well written and referenced, this book is an important contribution to criminology and cultural studies collections. Recommended. Undergraduates through faculty.