Computer Graphics Programming in OpenGL with Java
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Features:
- Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders
- Explains how to optimize code with tools such as Nvidia’s Nsight debugger
- Includes companion files with code, object models, figures, and more.
Produktinformation
- Utgivningsdatum2021-10-22
- Mått183 x 235 x 35 mm
- Vikt1 315 g
- FormatInbunden
- SpråkEngelska
- Antal sidor516
- Upplaga3
- FörlagMercury Learning & Information
- ISBN9781683927365