Computer Graphics Programming in OpenGL with JAVA
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Features:
- Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.
- Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
- Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
- Includes companion files with code, object models, figures, and more.
Produktinformation
- Utgivningsdatum2018-11-12
- Mått183 x 235 x 27 mm
- Vikt1 016 g
- FormatInbunden
- SpråkEngelska
- Antal sidor406
- Upplaga2
- FörlagMercury Learning & Information
- ISBN9781683922193