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The book contains 16 papers and one invited talk presenting the latest research in computer animation and simulation. Special focus is given on the modelling and animation of complex phenomena. This includes the modelling of virtual creatures-from their body-parts to the control of their behaviour-and the nomination of natural phenomena such as water, smoke, fire, and vegetation.
1. Motion Capture and Control.- Markerless Motion Capture of Complex Full-Body Movement for Character Animation.- Implementation of a 3D Virtual Drummer.- 2. Deformations for Animation.- Animating with the “Multidimensional deformation tool”.- Mixing Triangle Meshes and Implicit Surfaces in Character Animation.- 3. Natural Phenomena.- Visual Simulation of Smoke and Fire.- Phenomenological Simulation of Brooks.- An interactive forest.- Meshes on Fire.- 4. Physically-based Animation.- Continuous deformation energy for Dynamic Material Splines subject to finite displacements.- Deformed Distance Fields for Simulation of Non-Penetrating Flexible Bodies.- Real-Time Simulation of Deformation and Fracture of Stiff Materials.- 5. Hair Animation.- A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time.- A Layered Wisp Model for Simulating Interactions inside Long Hair.- 6. High Level Motion Planning.- Efficient Multi-Agent Path Planning.- Crowd simulation for interactive virtual environments and VR training systems.- The Orchestration of Behaviours using Resources and Priority Levels.- Evolution and Cooperation of Virtual Entities with Classifier Systems.- Appendix: Colour Illustrations.