Del 71
Del 62 i serien Studies in Fuzziness and Soft Computing
Computational Intelligence in Games
Inbunden, Engelska, 2001
1 389 kr
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The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.
Produktinformation
- Utgivningsdatum2001-02-27
- Mått155 x 235 x 15 mm
- Vikt436 g
- FormatInbunden
- SpråkEngelska
- SerieStudies in Fuzziness and Soft Computing
- Antal sidor161
- FörlagSpringer-Verlag Berlin and Heidelberg GmbH & Co. KG
- ISBN9783790813487