Clash of Realities 2015/16 – On the Art, Technology, and Theory of Digital Games
Häftad, Engelska, 2021
1 119 kr
Kommande
Digital games as transmedia works of art – Games as social environments – The aesthetics of play – Digital games in pedagogy – Cineludic aesthetics – Ethics in games – these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions – by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.
Produktinformation
- Utgivningsdatum2021-12-08
- Mått147 x 226 x 15 mm
- Vikt666 g
- FormatHäftad
- SpråkEngelska
- SerieStudies of Digital Media Culture
- Antal sidor638
- FörlagTranscript Verlag
- ISBN9783837640311