Guide to Designing Curricular Games
How to "Game" the System
Inbunden, Engelska, 2016
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Produktinformation
- Utgivningsdatum2016-10-28
 - Mått155 x 235 x 26 mm
 - Vikt711 g
 - FormatInbunden
 - SpråkEngelska
 - SerieAdvances in Game-Based Learning
 - Antal sidor349
 - Upplaga16001
 - FörlagSpringer International Publishing AG
 - ISBN9783319423920