Game-Based Learning Across the Lifespan
Cross-Generational and Age-Oriented Topics
Häftad, Engelska, 2018
Av Margarida Romero, Kimberly Sawchuk, Josep Blat, Sergio Sayago, Hubert Ouellet
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Fri frakt för medlemmar vid köp för minst 249 kr.The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
Produktinformation
- Utgivningsdatum2018-07-06
- Mått155 x 235 x undefined mm
- FormatHäftad
- SpråkEngelska
- SerieAdvances in Game-Based Learning
- Antal sidor154
- FörlagSpringer International Publishing AG
- ISBN9783319824314