Choosing and Using Digital Games in the Classroom
A Practical Guide
Inbunden, Engelska, 2016
1 479 kr
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Finns i fler format (1)
Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.
Produktinformation
- Utgivningsdatum2016-10-07
- Mått155 x 235 x 34 mm
- Vikt808 g
- FormatInbunden
- SpråkEngelska
- SerieAdvances in Game-Based Learning
- Antal sidor411
- FörlagSpringer International Publishing AG
- ISBN9783319122229