Computer Graphics Programming in OpenGL with C++
Inbunden, Engelska, 2024
Av Scott Gordon, John Clevenger, V. Scott John Gordon Clevenger
1 129 kr
Beställningsvara. Skickas inom 3-6 vardagar
Fri frakt för medlemmar vid köp för minst 249 kr.Finns i fler format (1)
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Produktinformation
- Utgivningsdatum2024-03-09
- Mått183 x 235 x 37 mm
- Vikt1 226 g
- FormatInbunden
- SpråkEngelska
- Antal sidor568
- FörlagDe Gruyter
- ISBN9781501522598