Del 48 - New Literacies and Digital Epistemologies
Work of Play
Meaning-Making in Videogames
Häftad, Engelska, 2011
409 kr
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Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of «serious games» dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. The Work of Play is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players’ perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels.
Produktinformation
- Utgivningsdatum2011-06-10
- Mått160 x 230 x 16 mm
- Vikt340 g
- FormatHäftad
- SpråkEngelska
- SerieNew Literacies and Digital Epistemologies
- Antal sidor222
- FörlagPeter Lang Publishing Inc
- ISBN9781433109058