bokomslag Ray Tracing Gems II
Data & IT

Ray Tracing Gems II

Adam Marrs Peter Shirley Ingo Wald

Pocket

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  • 858 sidor
  • 2021
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
  • Författare: Adam Marrs, Peter Shirley, Ingo Wald
  • Illustratör: color LVI 876 Illustrations 858P876 illus in color
  • Format: Pocket/Paperback
  • ISBN: 9781484271872
  • Språk: Engelska
  • Antal sidor: 858
  • Utgivningsdatum: 2021-08-23
  • Förlag: APress