This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry.
Alexander Styhre, Ph.D. is chair of management and organization, Dept. of Business Administration, School of Business, Economics and Law, University of Gothenburg, Sweden. Styhre has published widely in the field of organization and his work has appeared in Journal of Management Studies, Organization Studies, and Academy of Management Review.
Chapter One: The ethnographer’s dilemma: To understand a world that is not your own while avoiding to misrepresenting it.- Part I: Theoretical Perspectives.- Chapter two: Governing innovation led economies: The role of business creation and creativity.- Chapter three: The passionate worker and deeply meaningful work.- Part II: The empirical material.- Chapter four: Who is an indie developer?: Sorting out the categories.- Chapter five: Social norms in the developer community: The ambiguity of money-making.- Chapter six: In the venture capital market: Raising funds and dealing with investors and financiers.- Chapter seven: Expanding the video game concept: The perceptual and epistemological bases of the digital objects.- Chapter eight: Passionate production in the shadow of the market: The prospects of innovation-led growth.
Ulla Eriksson-Zetterquist, Magnus Hansson, Fredrik Nilsson, Johan Alvehus, Helén Anderson, Charlotta Bay, Anna Bengtson, Emilia Florin Samuelsson, Peter Frii, Mikael Gidhagen, Nanna Gillberg, Jan Greve, Linda Höglund, Tobias Johansson, Hans Kjellberg, Hans Knutsson, Johnny Lind, Eva Lindell, Susanne Lundholm, Maria Norbäck, Cecilia Pahlberg, Jens Rennstam, Ebba B:dotter Sjögren, Pamela Schultz Nybacka, Alexander Styhre, Oscar Stålnacke, Peter Svensson, David Sörhammar, Fredrik Tell, Sofia Ulver, Linda Wedlin, Peter Öhman, Jacob Östberg