This book brings together 15 essays on gender and horror in comics, games, and transmedia. Film, English, and other researchers from Europe, North America, Brazil, and South Africa explore horror in comics and graphic novels, particularly female stereotypes in Carrie and the "Dark Phoenix Saga" franchise and anxieties about gendered bodies and nuclear war or environmental damage in Black Hole and Uzumaki; horror in video games, including female protagonists in Tomb Raider and The Last of Us, Alien Isolation and moving beyond binaries of gender identification in gaming, masculinity in the Silent Hill franchise, and male stereotypes in survival horror games; transmedia examples of gender and horror, including gender in adaptations of H.P. Lovecraft, representations of the author Mary Shelley, Audition in the context of femininity and Japanese culture, and masculinity, hierarchy, and American exceptionalism in the narrative worlds of the World War Z franchise; audiences, fandom, and reception in terms of the Alien film franchise, female participation and gender identities at the San Sebastian Horror and Film Festival, and female fan-made slash fiction and art created in response to the Hannibal franchise; and audio examples, particularly queer masculinities in the Welcome to Night Vale podcasts and disembodied voices and sonic immersion in contemporary horror audio.