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Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.Contributors examine the core achievements that can be gained from playing games and simulations and how these can be adapted to learning within the business environment using a variety of techniques such as remote online learning, creating a digital game application and taking part in simulations that teach life skills for employability. The book also highlights the value and importance of skill learning through games alongside traditional methods to provide a more pleasurable learning experience.Examining all aspects of teaching and education, this book will be an invaluable resource for academics in business and law schools based in the UK and internationally.
Edited by Caroline Elliott, Professor of Economics, Department of Economics, University of Warwick and Visiting Professor, Aston Business School, Jon Guest, Senior Teaching Fellow, Department of Economics, Finance and Entrepreneurship, Aston Business School and Elinor Vettraino, Director of Aston's Centre for Enterprise, Coaching and Innovation, Aston University, UK
Contents:Preface by Caroline Elliott xi1 Introduction on games, serious games, simulation andgamification 1Panagiotis Petridis and Lauren Traczykowski2 The use of games to teach corporate social responsibilityand sustainability 14Maria Kozlovskaya3 Why so serious? The role of non-serious games in sparkingeducational curiosity: a reflection 23David Yates4 Creating a monster: developing a mobile digital gameapplication for accounting courses 35Matt Davies, David Yates, Martin Potts and Frances Rosairo5 The use of in-class experiments to teach BehaviouralEconomics for Managers 57Maria Kozlovskaya6 A narrative-based game that can be used as an assessmenttool in law teaching 67Pieter Koornhof7 Delivering games in a remote online teaching environment 78Jon Guest and Matthew Olczak8 How to develop assessments based around teaching simulations 88Jason Evans and Clive Kerridge9 Reflections on the value of simulations in developingemployability skills in postgraduate business students 100Jude Preston and Frances Rosairo10 Business simulations to develop employability skills inStrategic Management students 113Jason Evans and Clive Kerridge11 Bringing accounting courses to life using simulation-basedlearning (SBL): the case of Accounting Bissim 126Matt Davies, David Yates and Martin Potts12 The value of simulations for mixed nationality/culturestudent cohorts 141Clive Kerridge and Jason Evans13 Ethical decision making in transnational businessnetworks: making a case for the role-play teaching method 153Bahar Ali Kazmi14 The positive impact of simulations and games in theapplied teaching and assessment on a Company Law module 163Chris Umfreville15 B(l)ending the truth: using fictional characters and worldsin law teaching 175Kris Lines and Pieter Koornhof16 Pursuing play in crisis management education 185Lauren Traczykowski17 Playful learning in accounting education 195Ozlem Arikan18 ‘Models’ of ethical behaviour 205Lauren Traczykowski19 ‘Quality lecturing is like a walk in the park’: makinglearning more tactile and fun through location-based strategies 216Kris Lines20 Jeux sans frontières? A critical angle on the use of games/simulations and ‘play’ in higher education 226David Yates and Ivo De LooIndex
‘This is a delightful book. Drawing on the contributors’ experiences and expertise, it addresses a wide range of topics relating to game-based learning in the modern business school. From the design and build of simulations through to the evaluation of experiential learning, every chapter offers real insight and a sense of what it is like for the educator to adopt these methods, warts and all! The practical advice and illustrations regarding the embedding of simulations and games in the curriculum is intensely valuable, not just to those experimenting with such techniques for the first time, but also for those who have been using such approaches for some time. The evaluations and reflections of the authors here provide a deep, personable and engaging insight into such techniques.’