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Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Carolyn M. Cunningham is associate professor in the Communication and Leadership Studies Program at Gonzaga University.
Acknowledgments Chapter 1: IntroductionChapter 2: Games for Girls: The Marketing of Girls’ Video GamesChapter 3: Killing Time: Dynamics of Girls and Video GamesChapter 4: Video Games at HomeChapter 5: Girls Change the GameChapter 6: Teaching Girls Video Game DesignChapter 7: The Future of Girls and Video GamesAppendix 1: Interview SubjectsAppendix 2: Focus Group SubjectsReferencesIndexAbout the Author
[A] poignant, foundational book that looks at gender, girlhood, video games, and the gaming industry.