Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.Discussing the success of Stardew Valley and how it became the poster child for cozy games and a brief history on the genreExamining UI/UX design and how to have effective playtesting done for your game; both required lessons for developers todayLooking at what does it mean to build a low stakes game while still offering progression and rewards to keep people invested
Produktinformation
- Utgivningsdatum2026-08-04
- Mått152 x 229 x undefined mm
- FormatHäftad
- SpråkEngelska
- SerieGame Design Deep Dive
- Antal sidor128
- FörlagTaylor & Francis Ltd
- ISBN9781041087762