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This book presents state-of-the-art methods in computer animation and simulation. This collection of papers covers current research in human animation, physically based modeling, motion control, animation systems, and other key aspects.
1. Facial Animation and Ageing.- A Parametric Tongue Model for Animated Speech.- Simulation of Skin Aging and Wrinkles with Cosmetics Insight.- A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation.- 2. Character Animation.- A Grasp-based Motion Planning Algorithm for Character Animation.- Motion Tracking with Dynamic Simulation.- ACE: A Platform for the Real Time Simulation of Virtual Human Agents.- 3. Hair Modelling.- Interactive Hair Styler based on Fluid Flow.- Real-Time Animation of Human Hair Modeled in Strip.- 4. Deformable Models.- Controlling Anisotropy in Mass-Spring Systems.- Realistic Deformation of Human Body Shapes.- Implicit-Explicit Schemes for Fast Animation with Particle Systems.- 5. Modelling and Simulation.- An Accurate Model of Wave Refraction Over Shallow Water.- Animation and Simulation Techniques for VR-Training Systems in Endoscopic Surgery.- Using Cartesian Product for Animation.- Appendix: Colour Illustrations.