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An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace.A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.
Produktinformation
Utgivningsdatum2017-07-19
Mått178 x 254 x 8 mm
Vikt340 g
FormatHäftad
SpråkEngelska
Antal sidor144
FörlagBloomsbury Publishing Plc
ISBN9781440851506
UtmärkelserWinner of Honorable Mention, Best Professional Resource for School or Youth Librarians 2018
Colleen Graves is teacher librarian at Ryan High School in Denton, TX.Aaron Graves is a school librarian with 18 years of experience in education.Diana L. Rendina, MLIS, is media specialist at Stewart Middle Magnet School in Tampa, FL.
Preface1—Participatory Learning in a MakerspaceWhat Is a Makerspace?Creating a Maker Community in Your School2—Expanding Learning to the Local and Global Maker CommunityConnecting Local and School Community through Maker FestsConnecting Makers through Digital MediaConnecting Your Students with Those Outside of the Library3—Crafting Interactive SpacesLearning Space Design TheoryTransforming Your Space4—Workshop ModelBalancing Guided Instruction and TinkeringIntroducing New Skills and Safety StandardsMentor Experts5—Introduction to Design Thinking, Design Challenges, and Crowdsourced Research MethodsDesign Thinking and the Design ProcessDesign ChallengesMethods for Developing Design ChallengesCrowdsourced Research6—Design Challenges with Curriculum Ties for ElementaryAbout the EducatorsDesign Challenges and Tinkering at the Elementary LevelScheduling7—Design Challenges with Curriculum Ties for SecondaryCrafting Design Challenges in SecondaryCurriculum Connections in Secondary6–8 Curriculum Examples9–12 Curriculum Examples8—Crowdsourcing Research and Maker JournalsUsing Crowdsourced Research and Maker JournalsOther Case StudiesGlossaryIndex
Readers will find this to be a practical and can-do accessible guide.