"This volume comprehensively traverses the exciting but complex issues associated with the use of games and simulations for teaching and assessment. Covering issues related to theory, design, cognition, motivation, validation, psychometrics, and evaluation, it offers an invaluable resource for those needing to understand approaches that will inevitably become centerpieces in the future of education, training, and assessment."--Randy Bennett, Norman O. Frederiksen Chair in Assessment Innovation in the Research & Development Division at Educational Testing Service in Princeton, New Jersey, USA"What a rich diversity of perspectives on the design, use, and evaluation of games and simulations for teaching and assessment. The book’s authors span the worlds of K-12, higher education, medical, and military training and provide a wealth of research-based frameworks, practical examples, and learning sciences applications. Game and simulation designers, intelligent tutor system developers, and curriculum designers and evaluators should find much food for thought!"--Joan Herman, Co-Director Emeritus of the National Center for Research on Evaluation, Standards, and Student Testing (CRESST) at University of California, Los Angeles, USA"The editors of this remarkable volume have brought together the perspectives of leading researchers in both K-16 education and workforce training. Although centered on game and simulation applications and technology, the substantial contributions of its authors illustrate how much both communities have to offer each other, as well as the rest of us, in realizing the substantial promise of advanced technologies for learning."--J D Fletcher, Research Staff Member, Institute for Defense Analyses, USA