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This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon.
Daniel Hand is an author, game designer and therapeutic counsellor in private practice. His work has appeared in venues such as Therapy Today and the Popular Culture Psychology series, and he regularly speaks on the uses of gameplay and storytelling in psychotherapy.
Introduction: Role-Playing Games as Therapy.- Part I: Underlying Principles.- Theoretical Approach.- Core Mechanics.- Part II: Preparation.- Character.- Setting.- Obstacle.- Part III: Implementation.- Telling the Story.- Playing the Game.- Applying your Modality.- Extended Example of Play.- Concluding Therapy.