Real-Time Shader Programming

Häftad, Engelska, 2003

Av Ron Fosner

1 169 kr

Slutsåld

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.



* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9
* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting
* Maintains an updated version of the detailed shader reference section at www.directx.com
* Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Produktinformation

  • Utgivningsdatum2003-01-10
  • Mått187 x 235 x undefined mm
  • FormatHäftad
  • SpråkEngelska
  • SerieThe Morgan Kaufmann Series in Computer Graphics
  • Antal sidor424
  • FörlagElsevier Science
  • ISBN9781558608535