Pervasive Games
Theory and Design
Inbunden, Engelska, 2017
Av Markus Montola, and a doctoral candidate in Literature and the Arts.) Montola, Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in the University of Tampere Gamelab research group, Finland, Finland. He has written extensively on role-playing games.) Stenros, Jaakko (Stenros is currently a researcher at the Game Research Lab at the University of Tampere, Annika Waern, Jaakko Stenros
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Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.
Produktinformation
- Utgivningsdatum2017-11-15
- Mått191 x 235 x undefined mm
- Vikt780 g
- FormatInbunden
- SpråkEngelska
- Antal sidor336
- FörlagTaylor & Francis Ltd
- ISBN9781138427792