"Open World Empire is an exciting and insightful text that offers a unique, critical analysis of video games, and should be of interest to anyone working in the areas of critical game studies, popular culture, American studies, Asian American studies, science and technology studies, queer theory, and erotics." (Lateral) "Patterson deftly combines theory (erotics as a form of play) with accounts of user-created content (online encyclopedias and forum posts) and personal experience to convey the multiplicity of meanings that different contexts and audiences can attribute to games, including Overwatch, Street Fighter II, League of Legends, Mass Effect, Guild Wars 2, Alien: Isolation, and Far Cry." (CHOICE) "By centering race and sexuality, Christopher Patterson argues that critiques about stereotypes and representation are inadequate for understanding the erotic, emotional, and corporeal effect of video games on their players. Engaging the Asiatic alongside eros and the Other, Open World Empire offers first-rate scholarship that doesn't sacrifice the complexity and depth of the idea of play. Readers will be guided forward by Patterson's skillful tutorial." - LeiLani Nishime, author of Undercover Asian: Multiracial Asian Americans in Visual Culture "In considering the resistant, playful, and unexpected things that can happen through our engagements with video games, Christopher Patterson provocatively details productive fissures between affect theory and games studies. In placing the Asiatic and the erotic in harmony, Open World Empire challenges an often-thorny politics of representation, and in so doing, he reminds us why gaming is still so fun." - TreaAndrea Russwurm, co-editor of Gaming Representation: Race, Gender, and Sexuality in Video Games "Open World Empire follows the conventions of intersectional feminist writings, queer of color critique, Asian American studies, and postmodern theory…Invigorating the field with a language that fully recenters the politics of pleasure in games and play offers a promising new direction for game studies."" (American Journal of Play)